本文共 2657 字,大约阅读时间需要 8 分钟。
目录
- 总结:超级好,亲测有用
- 总结:网上找不到太阳的资源,所以我自己做了一个
MyTestSolarSystem.rar
- 这个是Unity2018.4.0f1
- 整个工程都在里面
- 其他星球围绕太阳的转速必须不一样,且不在一个法平面上
- 总结:我这里没有使用到月球,所以将其注释了
using System.Collections;using System.Collections.Generic;using UnityEngine;public class MySunSystem : MonoBehaviour{ // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { GameObject.Find("Sun").transform.Rotate(Vector3.up * Time.deltaTime * 5); GameObject.Find("Mercury").transform.RotateAround(Vector3.zero, new Vector3(0.1f, 1, 0), 60 * Time.deltaTime); GameObject.Find("Mercury").transform.Rotate(Vector3.up * Time.deltaTime * 1 / 58); GameObject.Find("Venus").transform.RotateAround(Vector3.zero, new Vector3(0, 1, -0.1f), 55 * Time.deltaTime); GameObject.Find("Venus").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 243); GameObject.Find("Earth").transform.RotateAround(Vector3.zero, new Vector3(0, 1, 0), 50 * Time.deltaTime); GameObject.Find("Earth").transform.Rotate(Vector3.up * Time.deltaTime * 10); 只设置公转 不设置自传 //GameObject.Find("EarthClone").transform.RotateAround(Vector3.zero, new Vector3(0, 1, 0), 50 * Time.deltaTime); 令Moon相对与不自转的EarthClone公转 //GameObject.Find("Moon").transform.RotateAround(GameObject.Find("EarthClone").transform.position, new Vector3(0, 1, 0), 250 * Time.deltaTime); //GameObject.Find("Moon").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 27); GameObject.Find("Mars").transform.RotateAround(Vector3.zero, new Vector3(0.2f, 1, 0), 45 * Time.deltaTime); GameObject.Find("Mars").transform.Rotate(Vector3.up * Time.deltaTime * 10); GameObject.Find("Jupiter").transform.RotateAround(Vector3.zero, new Vector3(-0.1f, 2, 0), 35 * Time.deltaTime); GameObject.Find("Jupiter").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.3f); GameObject.Find("Saturn").transform.RotateAround(Vector3.zero, new Vector3(0, 1, 0.2f), 20 * Time.deltaTime); GameObject.Find("Saturn").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.4f); GameObject.Find("Uranus").transform.RotateAround(Vector3.zero, new Vector3(0, 2, 0.1f), 15 * Time.deltaTime); GameObject.Find("Uranus").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.6f); GameObject.Find("Neptune").transform.RotateAround(Vector3.zero, new Vector3(-0.1f, 1, -0.1f), 10 * Time.deltaTime); GameObject.Find("Neptune").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.7f); }}
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